For kids who give up halfway or can't put the tablet down
Nina and the Dark Lighthouse
Thirty days of screen-free games your child will actually want to finish. It takes ten minutes a day, and there's nothing to prepare.
- Helps your child practice sticking with a game until it's done
- A story that makes them ask for tomorrow's page
- Games that get a little harder every week, never babyish, never impossible
- Turns the after-school hour into ten calm minutes together
- Bonus for you: The Calm Home Kit, with routines and a calm plan for grown-ups
- Print at home in minutes, and it's yours to keep
Our 14-day money-back guarantee still applies.
Try it for 14 days, and if it's not right for your family, we'll give you all your money back.
Good to know
- This is a digital product (PDF). Nothing will be mailed.
- Your download link arrives by email right after checkout.
- For use by one family, as many prints as you need. Not for resale.
- Best for ages 6 to 8.
Imagine if the after-school hour looked like this, in just 10 minutes a day...
- Your child sits down and asks: "What does Nina need today?"
- The tablet stays off, because there's something better to do
- They finish the game instead of saying "I can't do it"
- They color one light on the map and can't wait for tomorrow
- You sit next to them, and for ten minutes that's all you have to do
- On day 30 they replay the first game and see how much faster they are
That's exactly what Nina and the Dark Lighthouse is made for.
Why does ten minutes with Nina work?
- It trains three everyday skills. Keeping things in mind, stopping to think before acting, and switching from one rule to another. Researchers call them executive functions, and Harvard's Center on the Developing Child shares activities like these, sorted by age.
- It gets a little harder every week. A well-known review of the research (Diamond & Lee, 2011) found that what helps most is regular practice that slowly becomes more challenging. That's why there are 30 short days and four islands.
- It's short on purpose. We stop at ten minutes, while your child still wants more.
- The story pulls them forward. Every game lights one of 30 lights. Kids keep going because they want the lighthouse to shine again.
- It starts with both hands. A two-hands warm-up lasting one or two minutes, the same skill kids use to write, cut and tie their shoes.
- It's perfect for kids who get bored fast. One page, one game, a new challenge every day.
- 100% screen-free. Paper, a pencil, and you next to them.
Sources: Diamond & Lee, Science, 2011 · Center on the Developing Child, Harvard University · Sala & Gobet, 2017

What we won't promise
Getting better at a puzzle doesn't automatically make a child better at school, and most studies on "brain training" agree. So no promises about grades or a different child in 30 days. What you get: ten good minutes a day, and games your child will see themselves get better at.
Ten minutes with Nina vs ten minutes on a tablet
10 minutes with Nina
Ends when the page ends
A grown-up sits next to them
Pencils, paper, real hands
No ads, no notifications
A story that continues tomorrow
You can see the progress on paper
10 minutes on a tablet
Often built to keep going
Usually alone
Taps and swipes
Depends on the app
Something new every time
Hard to tell
Everything your child gets with Nina and the Dark Lighthouse

- 30Daily focus gamesSpot the difference, mazes, number grids, memory and "listen and do"
- 30"Want more?" extra gamesFor the days they don't want to stop
- 30Coloring and drawing pagesThe story continues on paper
- 16Two-hands warm-upsOne or two minutes before the page
- 4Story pages and moving gamesOne per island
- 1Story map to color30 lights, one a day
- 4Certificates and a diploma3 certificates and the final Lighthouse Keeper diploma
- 1Parent guide and progress diary5 minutes to read, plus every answer
The Screen-Off Kit
Countdown cards, "What's next?" cards and a family Screen Deal to end screen time without the battle
The Island Memory Game
Cut-out cards for the whole family
The Calm Home Kit
21 pages for grown-ups: routine charts, picture cards, First-Then boards and a calm plan for big feelings.
158 printable pages · US Letter + A4 · also split into weekly files · instant download
Four islands. Thirty lights.
Week 1 · The Forest Island
7 lights
Tall trees, twisting paths and fireflies that love to hide. Moving game: The Owl Says.
Week 2 · The Sea Island
7 lights
Tangled nets, flapping flags and a pirate's chest hiding something. Moving game: Wave and Rock.
Week 3 · The Cave Island
7 lights
Shiny crystals, sleepy bats and secret messages on the walls. Moving game: Cave Statues.
Week 4 · Lighthouse Cliff
9 lights
The storm turned everything upside down. Moving game: The Blinking Lighthouse.
Day 30: your child replays the first game, puts the two times side by side, and the lighthouse shines again.

What one day looks like
- 1A two-hands warm-upOne or two minutes, no pencil needed.
- 2The page of the dayOne short game. 5 to 10 minutes.
- 3The extra pageFor the days your child asks for more.
- 4The coloring or drawing pageA calm reward at the end.
- 5One light on the mapYour child colors it in. Done for today.
Add the feelings adventure and save $5
Nina and the Silent Island is the second book: 30 days of short stories and games that give your child words for big feelings. Get both books together for $29 instead of $34.
Get both books - $29Why families choose Kuriva Kids
One story, not a pile of worksheets
Every page moves Nina's adventure forward.
Simple and quick
Only 10 minutes a day, finished before dinner.
Save time and money
One payment, print it again for every child in your family.
Honest by design
No fake reviews, no timers, no promises we can't keep.
Five minutes to read, ten minutes a day
Pick a time and stick to it
For example after the afternoon snack. After a few days they'll be the ones reminding you.
Print only today's page
One sheet feels doable. A whole pile feels like homework.
Read the instruction out loud
Then ask your child to explain what to do in their own words.
Wait one minute before helping
Give a clue, not the answer.
Stop at ten minutes
Even if the page isn't finished. Better to stop while they still want more.
Missed a day?
No problem. Pick up where you left off. It's not a race.
Questions
14-day peace-of-mind guarantee
Try Nina and the Dark Lighthouse for 14 days. If it's not right for your family, email info@kurivakids.com within 14 days of purchase and we will refund you in full. No need to explain.




